class_name HoldFullLifeRecoverPotion
extends BaseHoldItem


func use():
	var player = holder as Player
	GlobalData.player_data.add_hp(GlobalData.player_data.max_hp)
	GlobalSignals.player_info_changed.emit()
	player.level.emit_particle("particle_add_life_effect", player.ray_cast_point.global_position)
